The problem is there isn't an incentive to pvp aside from yellow texting a loudmouth to appease the degenerate masses. Everquest pvp is inherently pve related. On SZ the evil team ran off and hid, out leveled the rest of the server then crushed everyone.
If you really want to encourage pvp the staff needs to wipe this server out, start fresh with something team based and cap leveling for specifically set increments to make sure something like SZ doesn't happen. They need to incentivize pvp with xp bonuses to specific zones by controlling their access through pvp. They could reimplement the insignia system for rewards. The current setup sucks.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
|
Originally Posted by Hollywood Hogan
The first thing you gotta' realize, brother, is this right here is the future of wrestling. You can call this the New World Order of Wrestling.
|
|