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Originally Posted by Derubael
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As part of our ongoing promotion of Red 99, I would like to pose this question to our blue community members:
If you played on Red 1999 in the past, why did you quit? What did you like about the server? Would you want to play again? If not, why? If you have never played on Red 99, what has kept you away? (If the answer to the last question is simply "Not interested in PvP" you do not need to post, but thank you for reading!)
I believe this question may have been asked before by one of your Red community members, but I wanted to get something official. You'll notice this is not a poll, so please place your comments in a post below. Please provide as much detail as possible.
I humbly request that you do not include suggestions on how to "fix" or "improve" the server, but instead simply answer the questions provided above. If you have suggestions for the server, I am always happy to receive them in my PM box!
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I'll bite. Wall of Text inc.
It became clear early on in Red99's development that the direction that the server was going in a direction that I didn't agree with.
1) For starters, I wanted a hands-off GM policy server with hardcoded rules and anti-hacking stuff. Perceived GM favoritism is a pretty serious thing with the playerbase I knew we were going to have. You'll note that the server was a ghost town for a long fucking time after the Holocaust banning which was blatant GM favoritism.
Related Thread:
http://www.project1999.com/forums/sh...ad.php?t=33605
2) Next up, I wanted teams. I still feel that the EQ PvP population is pretty small, and thought people were naive for thinking Red99 was going to be super populated just because it was Project 1999.
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It really comes down to whether or not we want to try something different or just recreate VZTZ. I don't think we can assume that just because this is a Rogean/99 server, that we're going to have a large population (at least after the short term).
Again, I don't think there is going to be anything that will deter people more from the game than not having people to play with on a guild vs guild server. I agree that there is nothing wrong with essentially forcing players to join a guild to progress. For me, the issue is how soon. How soon should you be required to join a guild upon starting on this server? If you expect solo players to find a guild right out of the gate before they know people on the server, you are delusional. Some of the players will stick around, but the majority will quit.
Keep in mind that with no boxes and slow exp, a guild is going to be even more necessary than it was on VZTZ.
There are a lot of issues with teams, but most of these are not that hard to fix. Off the top of my head: Classes not available on both teams? Fuck lore, both teams have all classes. Crossteaming? Hardcode it. Two guilds on the same team going after the same raid target? Make raid zones (plus say, LGuk) FFA.
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I think I nailed this one. Nothing stunts population growth more than new players not having anyone to play with.
3) I thought EXP-loss on PvP death was absolutely retarded for encouraging PvP. For levels 1-49, an EXP loss for most classes is way worse than losing your Dwarven Ringmail Tunic, and we know how much item loot deters folk. Furthermore, people already camped or gated at the first /who of someone zoning in - this only furthered that. Yellow Text from your enemies was encouraging/discouraging enough.
4) Rogean and Nilbog wanted to implement a system that made zone plugging not a surefire way to avoid death... and the playerbase rejected it. This would have been one of the greatest achievements in EQ-coding history.
Thread:
http://www.project1999.com/forums/sh...ad.php?t=46443
5) There was some admittedly dumb stuff (for the server's health) that I think only Lethdar and myself really wanted too: full-blown classic spells. Like, you could charm and fear PCs. I think EQ PvP from a mechanical standpoint is atrocious, but the ability to really fuck people over (even if it's just resource control) is the selling factor.
I still ended up playing and selling my cleric fairly early on. I don't really have the time for either red or blue, but I've got an army of wealth and characters on blue so I just play there. Plus, being able to afk or tab out to another game is a beautiful thing.