Remove complete heal and completely re-tune the game without it.
Completely revamp the resistance system and make a lot of bad guys hit with different damage types so that melees are concerned about their resists to mitigate damage while tanking. Give paladins large innate resistances (possibly SK's too) so that you actually have to make strategic decisions into what kind of tank you want for a particular encounter (high AC or high resists, etc.).
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus
"I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6
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