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Old 04-29-2014, 05:12 PM
kaev kaev is offline
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Join Date: Sep 2011
Posts: 1,907
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Quote:
Originally Posted by lecompte [You must be logged in to view images. Log in or Register.]
I used to do some fairly broken ranger dps with flint dagger and spamming nukes. So the procs per minute thing... Is there an explanation somewhere of how it currently works?

Can I still run the procs per minute timer by nuking between attackers? Or even switching a non-procing weapon in and out? I imagined there was a forumla that increased the chance of a proc every second until one occurred then it reset.
Assuming proc frequency mechanics work same as live (seemed to when I was active here)...

As long as you're not delaying your swings with your spell casts they won't affect the chance of a proc [edit]in any given minute[/edit]. Weapon proc chance is per minute, and is adjusted only by DEX so far as I know (since they've removed proc mods from the weapons that had them.) The proc chance per swing is calculated by the game engine based on your current adjusted attack delay. That's how Shakerpaging and the BSH trick YumYums mentioned above works. Your proc chance per swing will be 100% if your adjusted weapon delay causes your swings/minute to be <= to your proc rate per minute (i.e. if you are slowed.)

AFAIK there is no accumulation or reset in the mechanic, proc chance remains constant so long as your DEX and adjusted swing delay remain constant. The fact that your last swing proc'd, or didn't, has no effect on the chance of your next swing proc'ing.
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Last edited by kaev; 04-29-2014 at 05:58 PM.. Reason: removed some of the stupid