Major problem I had with Combine/Sleeper was the items that were non-classic being implemented at the beginning. The one earring that could level up that you got from diong the instanced-Fippy quest in Qeynos comes to mind.
Also the drops from Jaggedpine Forest were a bit whack, if I remember correctly.
The one thing that was implemented (on both) that I wouldn't mind seeing here (someday, cross your fingers, whatever won't happen) is focus effects being implemented on items. There's no way to really *twink* out a caster in classic timeline - more HP, more mana, but nothing affects spell potency, cast time, mana cost, etc. Enabling items to make you cast faster (equiv to a haste item), hit harder (equiv to +STR), and in general beef up your abilities as a caster was a large incentive to roll that necro or mage.
/wish off
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM
Prehistoric Turtlesaurus - 51 MNK
Scientist - 37 ROG
|