Quote:
Originally Posted by kaev
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Melee agro generated per second IS a tank stat. You aren't tanking if the mob is attacking somebody else. A Warrior needs the haste, he's crippled without it. For Paladin & SK a 21% increase to melee agro generation is still more useful than a few AC or HP, it's just that with the smaller relative benefit (compared to Warrior) the cost of a twink belt in the EC tunnel looks a lot steeper from the knight perspective.
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Aggro isn't really an issue for a paladin. Not having the ac/hp to take a mob is.
At least, I never had any problems, at all, ever, with aggro. Maybe at this stage in the game (pre-velious, pre-luclin, pre-pop) it's different. Paladins do still have stun, flash of light, and taunt, right?
As for warriors, well, I thought we were talking about paladins? I never played a warrior, so I couldn't tell you what it's like for them. I see a lot of warriors with a lot of great dps gear doing a shit job holding aggro. I guess you're never going to outdps the people in your group whose job is "do dps" so, I dunno, seems like kind of a weird thing to try to stack up. Seems like the real aggro comes from proc items, which have nothing to do with your haste.