Quote:
Originally Posted by srgraham69
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Haynar: Mob runspeed revamp to be more accurate to classic. Speeds will also vary with changing HP more like classic was.
This seems to cause an issue while quadding in TD, if mobs get lower health than others their speed change makes the group begin to break up. Don't remember this being an issue on live, but I could be wrong.
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The way i remember from live, is if you had say 4 arctic wyverns snared being kited, and one falls low enough to trigger the RS change, it should be at the value where it stops completely.