View Single Post
  #29  
Old 04-25-2014, 01:10 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

1. Soulfire I'll give you but guards here are way too easy because of resists. Still wouldn't slow the peeps here down. Further, people were super busy within a year of going clueless into these expacs and figuring everything out. That last point is a minor detractor because if soul fire being used on the tank was known at the time.. they'd definitely make time out of their busy schedule to blow these like champs (same with Trak teeth).

2. Midnight mallet... the item recharge bug was not widely known and when it became more wide spread, it was quickly fixed. I'm in the camp it shouldn't exist here on grounds it wasn't widely used so its not part of the classic experience in my book. I cannot name ONE guild that used this recharge bug for raiding. That said, I'm not getting anywhere near a heated bug-section-beard-quest about it.


If this or res effects were dispellable, there'd be easily findable shit posted.

That said? Get 2 staves of undead legions, a necro and enchanter with mana robe and have fun DESTROYING HS with this. When you are done, you can just leave them up... hopefully you choose some NPCs in a more tucked away area to hold your staves until you are ready to tear it up again. The basically free necro healing without holgresh beads + a few hours of this and you will get my point. It's not for main tank healing.. but raid healing otherwise in AoE situations or recovery after rezzes... way too powerful. Healing a shaman with a necro for instance atm without needing beads/casting expensive vexing... way OP even if it doesn't insta-gib raid mobs or w/e.
Last edited by Nirgon; 04-25-2014 at 01:13 PM..
Reply With Quote