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Old 04-25-2014, 12:55 PM
Haynar Haynar is offline
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Join Date: Oct 2009
Location: West of the Mississippi
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
The current system is pretty convincing to me, even if its not completely perfect (good f'ing luck with perfect). Imagine my surprise though when we get to huge hitter NPCs and we need some tweaking. That doesn't mean the current system is terrible but there's a lot of NPCs to make it work their way. We all know their formula/system isn't exactly Verant's code... but remember this is an EMULATED server. They will have to figure it out their own way and sounds like tweaking Velious era mobs (some across the board and some requiring specific fixes) is in order.
With the current system, it allows some pretty simple tweaking of mobs.

We typically dont have to do big parses to see how it results. We can see hit percentage, how much max hit, min hit. Adjust AC, and see immediate results.

I did run some longer parses, to make sure what we are seeing in our summary debug info, is the same as it actually behaves. I ran about 15 hours of parses at different levels, different AC, vs various different mobs.

An unbelievable amount of effort is going into tuning the velious raid mobs right now. We are watching the guilds attempting/killing stuff very closely and making adjustments.

You want to help? Get on and raid in velious to help testing. Never ending debates on hard caps, just gonna tick people off. We can agree to disagree on what is best at this point. Even if its not totally classic. The dev posts from verant, were too vague in certain aspects. But enough detail that some improvements were possible.

Hard caps will exist at lower levels with the changes being added. Lower levels, as in below level 50.

H
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