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Old 04-24-2014, 03:23 PM
Splorf22 Splorf22 is offline
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Join Date: Mar 2011
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This is where you're wrong. You can't have an accurate system without adjusting individual NPC's. Again, you guys seem to think that it's the system that's wrong and not that the NPC's have bad values. Both are best guessed systems. There is no way we would have been able to determine what mob AC and Attack values were on live.

You cannot have an accurate system without accurate values, and you cannot have accurate values without an accurate system.
Here is the problem, though. Let's take Derakor as our example since he comes up a lot in this thread. There are two issues:
  • How much damage does he do to an evasive warrior with 289 AC.
  • How much does that damage increase as the AC/level of the warrior goes down
The first part is what you are tuning by changing his ATK value. Which really is the most important part, because it is what makes the encounters too easy or too hard. But the second part is a reflection of the system and how much it penalizes having lesser armor class.

So you are certainly correct when you say that his damage depends on both his tuned value and the system. But the relative change should depend mostly on the system. So I think the first thing to do is make sure that the system works reasonably, i.e. that if a 289 AC L60 warrior is taking X damage per hit, then a 250AC L60 warrior should be taking . . . 1.06 X ? Or whatever you decide is reasonable based on Kahvok's post. And then how much that damage should change whether its an enchanter or shaman or a L55 warrior and so on, and making sure those numbers make sense. And then once you have a system that has the scaling you want, you go back and you tweak individual encounters to make them harder or easier.

TL;DR: From what I've seen its the scaling of P1999's AC system with class, level, and equipment that doesn't feel classic, not the net DPS of raid mob X.
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