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Old 04-22-2014, 11:18 AM
Yonkec Yonkec is offline
Kobold


Join Date: Feb 2014
Posts: 144
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
A tick is .6 of a second.
Quote:
Originally Posted by Sarajo [You must be logged in to view images. Log in or Register.]
A tick is still 6 seconds. One tenth of a tick is .6 seconds, so maybe that's where the rounding happens.
Not when you are knee deep in some bath salts.

Why do you automatically assume it rounds the hasted delay? It would be far easier to simply work with the likely fractional number. Most older information mentions nothing about rounding that I have ever seen, but I understand that most older information had absofuckinglutely no idea what they were talking about as not much dev info or good parses were available. drktmplr12's link suggests that you round up or down to the nearest whole number.
Last edited by Yonkec; 04-22-2014 at 11:22 AM..