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Old 04-19-2014, 04:54 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Uteunayr [You must be logged in to view images. Log in or Register.]
Not everyone has to be able to do everything
I am only commenting to this, since I think this is the main point of this argument.

Yes, not everyone has to be able to do everything.
yet, you get classes/race who get perks, and you get others who don't get anything.
This choice is NOT between: "Do I want to RP beautiful elf or ugly ogre?"
This is the choice between: "Do I want to play a class that is powerful or sucks?"

Comparing to WoW interdependence: in WoW you are limited to only 2 TS professions - which means you will have to have obtain soem TS components from other crafters to do some of the better items. In EQ - you can do all of the TS at once, yet you can't do enchanting without enchanter - hows that for FAILED interdependence?

In vanilla EQ2 TS interdependence was even more severe - you were limited to a single TS and had to get multiple components from multiple other crafters to do pretty much anything. (this did eventually removed it to make it easier, which sucks IMHO, but it was way better thought out than in eq1)

Another problem with EQ1 interdependence balance, is when they give class great out of combat powers (teleports) and penalize them in their combat performance.
Yes I am talking about druids and wizards. So druids got ports, which is balanced of by sucky heals and sub par dps, which makes them neither a healer nor a caster. And outside of porting, wizard is just a gimped mage.

My point is: Combat power should not be balanced vs non combat powers.
If you are great tank, then you can't dps and can't heal.
If you are great dps, then you can't tank and can't heal.
If you are healer, then you can't dps and can't tank.

But what they did they classes that could not do neither but gave them cool "side perks". So yes everyone did hadve an alt-druid in a guild just to port people around cause they were mega useless otherwise (up until PoP)

I am not arguing that Rogue, Ranger and Monk should have PRECISELY 25,677.88 DPS EACH EXACTLY. I am arguing for that classes should be more or less reliable in what they do in Combat and outside of combat as separate issues.

You just can't make class that is good at nothing in combat, compensating it by "but it can teleport!" It just doesn't work. Same goes for - for classes that uber tank/dps, but have to spend 45 min looking for a bind.
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