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Old 04-19-2014, 03:58 PM
Kika Maslyaka Kika Maslyaka is offline
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Join Date: Apr 2011
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Well personally, I am against out of combat interdependence.
Interdependence should be COMBAT ONLY. (you can call this wow-like if you prefer, but I strongly believe that tradeskiling should not be connected to your adventure class.)

However back to EQ original design, even if we do bring interdependence for all aspects of the game (not just combat), then yes the classes are not equal. they are ridiculously not equal. They gave Enchanting to Enchanters, Alchemy to Shamans, and Tinkering to Gnomes, cause those were SIMPLE lore-based connections, and didn't bother to balance it against the rest of the classes.

Where are human, barberian and dark elf trade skill related bonuses? There are none.
Warrior, paladin, SK, bard TS bonuses? Again none.
Why didn't dwarves got massive blacksmithing bonuses? They should have.

100% lore-based system works for a book or a movie, but in a game, some lore have to be sacrificed in order to keep all ends even.
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.