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  #154  
Old 04-17-2014, 12:22 PM
HippoNipple HippoNipple is offline
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Join Date: Jun 2010
Posts: 4,095
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Risk versus reward, the cornerstone of EQ..

You should have to RISK the INSANE advantage of having a fungi as a low level PK.

And let's be sure...

There's twinks fighting twinks... and fungis will get looted eventually... and people will stop doing that shit. You can also hit squad notorious twinked pks. Froglok BC robe early in Kunark was a huge deal early on RZ and I saw one get yanked off a corpse from an Oasis wizard PK. There was much rejoicing from the local xpers trying to come up in the struggle as the victor paraded around with it.

When was the last time you saw a griefer PK twink get some of the brutality they dished out returned to them?

I mean... lemme go grief unrest people trying to level and if I die no big deal. Go down swinging with that fungi/cloak of flames right now? Heh.

Attacking a player should be a major risk... and having an insane gear advantage at low levels.. you got it... should be a MAJOR risk. Right now its all chortles for the over twinked and no reward for whenever the heroes in rags bring them down. Sounds like somethign that would DISCOURAGE new players rather than excite them for the chance to snag a dragon loot from a griefer.
Item loot gets a little ridiculous in Velious since there is so much good no drop gear. The bluebies really start to get brave with the full sets of no drop. I know jewelry can still drop but even without it people in end game gear will stomp others.

Maybe with some reworking of the resist system they could make that droppable resist gear more relevant.