Almost every problem people cry about on both red and blue is directly linked to the same thing: that there isn't enough content to satiate the masses. The lack of content is what project1999 is predicated upon. In a normal MMO new content would come out every six months allowing top guilds to move on to the next expac, freeing up old content, which would allow tons of guilds to thrive, cut down on defections and cock blocks, keep people interested in playing the game, etc. But that's the point of project1999 that content after velious is deemed bad for a multitude of reasons. It seems though that a lack of content is equally damning.
I believe many of the design flaws of future expacs could be easily fixed with custom content / coding, to provide a decade + of enjoyable content. You could create factions in luclin like in velious, class specific armor quests, reduce exp modifiers in zones like paludal, modify AA's, remove the bazaar, lower stats on planes of power gear and mob power, remove the plane of knowledge and put the zone ins in other spots, make gates of discord zones non instanced, etc., etc. You can combat mudflation, fix abilities that are unfair in pvp, etc. Content isn't the enemy, content is king. Shrug. I'm just nervous that velious will be devoured so quickly here due to the incredibly long period between Kunark and velious combined with the knowledge we all have of velious now, that this project will become stale in quick fashion. With no new content to come, the death spiral will begin.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
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