Quote:
Originally Posted by Lune
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You guys make some compelling points about why someone might enjoy PvP in EQ; I'm almost convinced.
It's beside the point though. I think a lot of the things many people enjoy about EQ have to do with the system of interaction and personal relationships people form. There is a great deal of cooperation, co-dependency, and camaraderie that develops here, to a degree you just don't see in most MMOs. The addition of PvP fundamentally changes that entire system of interaction. I know all the reasons you enjoy those changes and I understand. But I suspect many people find the altered system distasteful, and I don't think calling them pussies is going to change that.
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Anyone calling anyone a pussy for playing blue is being kinda silly. Red server isn't some hardcore gaming experience that "separates the men from the boys"; really it's about exactly what you mention here: community based around player interaction. PvP adds more depth to the already involved cooperation, co-dependency, and camaraderie that exists on blue. Your friendships and your rivalries both seem to
mean more in a world where you can all attack each other at will.
I tried playing on blue for a couple months. Made it to my 30s grouping on a cleric, and while it was fun chatting and getting to know people, something was missing, and that something was the social depth I grew up knowing by playing EQ pvp. It really ruined me for most MMOs.
Red server has actual bad guys and good guys. Blue server sort of does, but when your interactions with each other are so limited there isn't much chance of being surprised. Good guys on blue spend some of their time offering items to noobs, rezzing people, porting people, or whatever. And it's great! But compare that to the red server, where people do all of those when they have the option of killing you instead, and that contrast of friend vs. foe really allows for the good guy to shine.
It sometimes sucks getting PKed of course, but when you consider that the bad guys on the blue server are really neutral and cannot interact as bad guys with most people the majority of the time, well... it kinda pales in comparison with the bad guys on red.
Basically, there's like a simple spectrum of "social depth" that goes from negative to positive. Blue EQ takes up more total space on this spectrum than WoW; but red EQ goes even further, spreading out more both toward the negative and the positive sides of the spectrum, reaching toward the limits of what MMOs have been able to find themselves at. Really I think only games like EVE go further.
Maybe a long-winded explanation, sorry. But this is what keeps me playing EQ, and it seems like such a shame that most of you will have a comparably limited experience.