You know, all things considered, camps are not a classic thing. Heck, they are not even a modern thing. SoE has never respected the idea of "camps". The one thing they did respect was FTE on mobs in an area. However, we have a server where camps are respected, and we should first off be happy for that fact.
Looking at the
play-nice policy thread it reads:
"In general, if the
placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however,
if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it."
First, you must show capacity to hold down all mobs at the claimed camp with the force you or your group has. If you do not have the capacity, you cannot claim camp. Secondly, and more importantly, if you do not have presence at the spawning point of the mobs in the camp, you cannot claim it as a camp.
So spirocs in TD, even if you could hold down a large number of them, you need to hold down all of them. Further, you need to have presence at the spawn point of every single spawn. Now, I don't know to what extent they care about presence, but what I do know is that it can be as little as Bards to Nobles in HHK. If you're camping Nobles, and killing Bards, and someone comes along to take one of those camps, you cannot hold presence at both of them, even though they are less than 100 loc units away from one another, just in different rooms.
If you were to start claiming a camp on Spirocs, others would claim Camps on other spirocs, since you must maintain very close presence to the spawn location when others dispute a camp. And eventually, Spirocs would be broken down into... what... 12 camps?
Honestly, adventure to other places. Seek out new camp locations, new neat areas. Play during off hours when you can. You don't need to go to the place with the best experience to play EverQuest. This game is, more than anything, about the journey to 60. Why rush it?