No, it isn't a clouded memory. Shit here runs faster than normal. It's been confirmed numerous times, over and over.
The issue is just not being able to fix it because of the increments involved in changing it are too great. One notch down makes the mobs too slow.
Strafe running is just barely fast enough as opposed to gaining a lead with it like you could before. Mob melee range is also GREATLY increased here and that exacerbates the problem.
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