Quote:
Originally Posted by Hasbinbad
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The thing that threw me off was people talking about not being able to get away from mobs.
In live, if you just ran at normal speed away from a pursuing mob = death.
In live, if you strafe run at normal speed away from a pursuing mob = life.
This is exactly the same as it functions here. I have been able to successfully get away from mobs using strafe run on this emu enough times to know that it works.
However, there is enough play between normal run speed and strafe run speed that something could still be amiss.
The issue is mob run speed, and it looks like it needs to be adjusted downwards a tiny bit. However, if the increments of adjustment possible are so large that if they adjust it down by one notch and people are suddenly able to get away from mobs at normal non-strafe runspeed, imho kiters have to get used to running larger circles and/or adapting where they can kite on this emu. It would be a much larger problem if people could just get away from pursuing mobs with autorun.
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I agree with this.
Unfortunately so many things were added to the game that by the time I quit EQLive nobody ran at normal run speed post lvl 25. So many classes had spells or illusions that effected run speed, people had jboots, run speed AA's, clickie items, potions, you name it.
I think that's clouding some people's memories of how things were on live. Those enhancements weren't just added to the game to decrease travel time. They were also added as survival tools for characters, and I think many have forgotten this. The main reason the strafe running glitch is common knowledge is because people HAD TO use it to survive certain situations.