Thread: npc run speed.
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  #28  
Old 01-19-2010, 12:49 PM
Derazor Derazor is offline
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The bigger problem of this to me is the combat mechanics. You can kite in a much smaller space when mobs are not running as fast. Its not so much the getting hit in the back while running away for me. Its that overall, the mobs are moving quite a bit faster in general, and players are running the same speed. However, cast ranges and cast times havent changed, at least much, so the time you have to cast, land snares/roots/dots, ect is much reduced, especially when your working in a smaller space.