Quote:
Originally Posted by Noselacri
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2) Whoever came up with the bane weapons and key grinds needs to be drowned. That timesink was so obscenely ridiculous, so far beyond what a guild should have to go through to see the game's content, and had absolutely nothing to do with skill or diligence. Countless guilds stagnated and perished not because they weren't good enough for the content but because they couldn't get everyone to spend hundreds of hours acquiring access to it. It was absurd and completely unreasonable. Access to content should be limited by your ability to defeat it. If there should be a key/flag/attunement thing at all, it should be something that takes a reasonable amount of time and a guild effort, not endlessly camping trivial things for 0.1% drop rate shards and crap like that.
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a) Bane Weapons were not required, they only made the encounters easier. With maybe the exception of LISeru, every single extra body you add to his melee range puts a lot more strain on your healers. I still prefer the "safe and slow" method of 1 paladin tank + all ranged/spell DPS. Maybe because my shaman was usually one of the top DPSers in this fight.
b) VT key time/effort is overrated. I've completed 3. Really the worst part is the piece from the Ssra portal room, because it requires your entire guild to sit there for hours getting one piece at a time. The rest isn't too bad at all.
Actually I lied, the worst part is when you actually complete the key and zone in to Vex Thal and discover how shitty that zone is.