Quote:
Originally Posted by Reiker
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Luclin gets slighted because it was the first expansion that introduced good AND bad elements. The bad:
* Ridiculously horrible player models
* Poorly implemented centralized market
* "We're going to the moon!" is goofy
* Playable cat people are goofy
* Boring / redundant zone design
* Instant travel (but imo still enough of a pain in the ass to not be that bad)
* Vex Thal is a piece of shit, perpetually unfinished end raid zone
* Paludal was too good for its level range, emptying classic exp zones
Many forget the good:
* AAs (somehow some people think these are bad) really fleshed out classes, added all kinds of new gameplay elements, and gave something to exp for at max besides death buffer
* Awesome dungeons that were criminally underused like Acrylia Caverns
* The first raid encounters that were completely epic, hardcore events (Ssra, Seru, Ring of Fire, even lower bosses like Shei had very unique elements)
* EQ really began to step up its scripted event game with not only raids but zones such as Hollowshade, which was always changing based on the race wars there.
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QFT. I wouldn't blame you for making this as a separate thread. Honestly, I think we should continue to introduce live's raid content and progression features (AAs, etc.) without any of the bullshit - that whole list you posted, and for another example - in PoP, get rid of all the connections to PoK except like.. WFP (by EC tunnel).