View Single Post
  #5  
Old 09-12-2010, 11:01 PM
Noselacri Noselacri is offline
Sarnak


Join Date: Aug 2010
Posts: 422
Default

Quote:
Originally Posted by Dantes [You must be logged in to view images. Log in or Register.]
There's also a patch post-kunark that allows Warriors to taunt mobs up to 5 levels higher than they are. Proc is not the only method of maintaining aggro at that point. If I weren't concerned about STA, I'd put points in AGI over DEX for more AC. There's tons of DEX increasing items in the game, and even with only 100 DEX the proc rate seems extremely high. 25 starting points in DEX just seems like a permanent solution to a temporary problem, you'll never get those back.
Er... do you know how taunt works? It doesn't let you hold aggro, it simply allows you the possibility of taking it if someone else has it. Taunt does not build hate, using it while you have aggro does nothing, and it is in no way a substitute for proccing weapons. I'll say it again: you cannot tank effectively without aggro-proc weapons. Taunt is almost worthless on its own, and if someone has taken aggro from you by doing higher DPS (as any DPS class will consistently do) you cannot get by with taunt. Even if it succeeds, you will have aggro for one second until their superior DPS catches up again. The only way for a warrior to tank with non-proccing weapons is to allow him such a long build-up time where noone else engages that he actually builds up enough hate to make up for the superior hate generation of all the other classes throughout the rest of the fight. Needless to say, this will take so long that it barely works, the warrior would have to stand there and wail on the mob for dozens of seconds before anyone else can engage. Not all classes have aggro dump abilities, and even those that do cannot rely on them consistently, especially not with a tank whose sole means of hate generation is his physical DPS. The only thing taunt does is place you one point above the highest person on the mob's hate list, and it doesn't succeed very reliably against reds (and not at all until level 60).

As for agility, the stat is useless as long as it's not under 75. Agility returns 1 AC per 4 stat points, so those 25 points in agility will yield you a single-digit amount of AC. Putting points in this stat is only marginally less wasteful than putting them in the caster stats. The only sensible choices are stam and dex, and if you have any intentions of getting high-end gear, dex becomes much better in the end as stam is completely maxable in the two expansions whereas dex is far more difficulty if not impossible to max. It affects both proc rate and crit chance, so it's very important to warriors. Stamina is slightly better until it maxes out and then becomes a complete waste of stats unless you made a wood elf warrior or something ridiculous like that. The fact of the matter is that going the stam way means you'll effectively have lost 25 points in the end, while going dex does not. It's simple logic that dex is superior in the long run, and perfectly adequate even before then. I ultimately depends on your goals, but arguing that stamina is always better is silly.