Quote:
Originally Posted by arsenalpow
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It violates a server rule. No class based agreement can supersede a server rule. Being in zone when the mob spawns disqualifies a guild from chasing that spawn. Killing the mob could potentially prevent a group of individuals from going after it even if that group of individuals doesn't even exist currently.
I'd play it safe and be out of the zone when the mob spawns.
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OK, I really think this server rule is bunk. I get the essence behind the rule: keeps one top-tier guild from having a raid presence constantly hovering over a spawn point. However, especially when there's a rotation and it's already pre-determined (player side) that Guild A is going to take down this target, I see no reason why they should forfeit their chance at that mob based solely on the fact that they showed up early. Was there such a problem with guilds doing this permacamping of raid targets before the rule was written? (if so, then there's plenty of reason for this rule and I revise my opinion)
Rules are in place for two reasons: 1: to keep idiots from killing themselves doing or not doing things that are common sense. 2: to keep assholes from exploiting a system to the detriment of others. Can we just try to not be assholes and enjoy some freedom from lawyers?