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  #10  
Old 09-12-2010, 07:28 PM
Reiker Reiker is offline
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Join Date: Oct 2009
Posts: 939
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Luclin gets slighted because it was the first expansion that introduced good AND bad elements. The bad:

* Ridiculously horrible player models
* Poorly implemented centralized market
* "We're going to the moon!" is goofy
* Playable cat people are goofy
* Boring / redundant zone design
* Instant travel (but imo still enough of a pain in the ass to not be that bad)
* Vex Thal is a piece of shit, perpetually unfinished end raid zone
* Paludal was too good for its level range, emptying classic exp zones

Many forget the good:

* AAs (somehow some people think these are bad) really fleshed out classes, added all kinds of new gameplay elements, and gave something to exp for at max besides death buffer
* Awesome dungeons that were criminally underused like Acrylia Caverns
* The first raid encounters that were completely epic, hardcore events (Ssra, Seru, Ring of Fire, even lower bosses like Shei had very unique elements)
* EQ really began to step up its scripted event game with not only raids but zones such as Hollowshade, which was always changing based on the race wars there.