it was ok, although there were some very unbalanced classes that everyone gravitated towards in pvp (mesmer, thief). perhaps the biggest thing was that WvW felt kind of pointless. you didn't really get any cool abilities or stuff (ok so there was a bit of stuff but it wasn't that great) from WvW, and they removed the equivalent of relics from the frontiers early on because they had no idea how to stop exploiters from flying over or under the keeps walls and stealing them.
sPvP was fun but still a bit lackluster. the main problem there was that as soon as your team starts losing just a little everyone quits (you can quit mid-game in sPvP, or at least you were able to when I played). also there were only 4-5 maps, that shit gets repetitive when you are doing dozens of matches a day. the rewards you get from sPvP are cooler than WvW, but you can only use or equip them in the sPvP area ....
as for the PvE, mindless button smashing, no real challenge
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