Quote:
Originally Posted by Ella`Ella
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I originally proposed that all guilds start/camp out at WC spires for all encounters. I forgot who actually shot that idea down, but since I can't remember, I blame Chest.
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This was my idea, Unbrella! I wanted raid mobs to banish anyone who didn't have a 'mobilization flag' which would only be gained through going through any classic zone with druid or wizard spires. And truthfully, I don't think it's a solution. People would just camp out COH mages and evaccers and everyone would get 1 coh across DL and another across TT and another to the Trakanon ledge.
I also am willing to admit that I misjudged the raid scene a bit during the negotiations. I was primarily concerned with making sure that Class R got a piece of the pie without having to resort to this kind of thing, and I do think the R guilds have benefited from the new rules, but I'm starting to think the Class C guilds got the shaft (and not just because they had to watch casual scum in the tunnels with epics).
I've been trying the Class C life for a bit and to my surprise it's actually much worse than it was 2 years ago when I was in Vesica Dei. I was willing to do some batphoning (I work from home now) and I thought I might enjoy playing a raid monk more than a raid warrior or raid enchanter, but in practice all of the pulls are done by the trackers, and since sitting there spamming target nearest mob and ranged attack for hours at a time isn't my idea of a good time, I'm kind of fucked there (inb4 retards talking about how I am obviously not dedicated enough).
Unfortunately, I think the root cause of this problem is that the content simply isn't hard enough. As a result, whoever gets there first wins, and 95% of the effort is getting there first via tracking and parking alts and so on. Sirken had a vicarious heart attack for Nilbog after I suggested toughening up Kunark mobs, but at least Velious will be helpful there, with more difficult encounters and more of them.
At this point, I think the only true method of competition is repops. A good start would be to have 4 repops a week (but with 50% loot, so about what we have now) and eliminate the normal spawns. Throw in the mobilization zones and we might have something that doesn't totally suck even without Velious.