Quote:
Originally Posted by Vexenu
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It's true that breaking rooms with charm is an example of where it's nice to have a big mana pool, but even a HP stacked Necro should be fine it those situations, because you aren't factoring in the med time you get while killing. Also, having the VP clicky changes the calculus entirely. If you're able to spam that thing whenever then it's no wonder you're devaluing the importance of HP. I've never used one but I can't imagine that the mana free lifetap is anything less than a total game changer.
I mean the argument essentially boils down to the fact that running out of mana is bad, but running out of hitpoints is worse. And it's much easier to anticipate going OOM than it is to anticipate a drop in hitpoints, and smart play can make up for a lower mana pool on a Necro (since you can regen mana so quickly) easier than you can make up for low hp (since you tend to lose hp quickly when things go badly which are often beyond your control, like getting resists or charm breaks).
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The VP stick is not a spam stick as it has a long cast time. It's actually worse than vexing in terms of immediate hps, as it is a splurt life tap (to 110 when it falls off). Vexing is 111 per tick.
But it is a game changer in terms of my not having to use a lot of mana. I won't argue that. However, before I had the stick and when I used vexing, I almost never ran out of mana as I always stacked mana over hps.
Pro tip: when charming, use screaming terror before attempting a re-charm.
In a fight:
1.) Not running out of mana = not running out of hps. There's no getting around it. Aside from impossibly bad luck or carelessness (e.g., bad pull/stuff spawns on you), if you have a decent mana pool, you should never run out of hps.
2.) Running out of mana = running out of hps. If you don't have enough mana to root or fd, you're probably going to die (definitely if in a dungeon). If you do have enough mana to fd, the next 10-15 minutes will be spent at the cost of efficiency (i.e., you won't be killing anything at 1hp/1mana per tick regen).
In the times when Everquest just hates your guts, neither mana nor hps will save you.