Quote:
Originally Posted by pasi
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In general EQ, is just much more punishing for stupid mistakes than WoW is. Once you get good enough to stop making idiotic mistakes (or stop playing with people who make huge mistakes), this really doesn't matter. Because of this, EQ's difficulty is much more front-loaded than WoW. All these horrible corpse runs and other 'difficult' (time consuming) punishments are circumvented once you're familiar with the game.
Wow is the opposite, where the difficulty of the game somewhat scales with how good you are at the game. The game starts off incredibly basic and builds up in challenge as you become more familiar with it. Compare this with EQ where you can get by on a raid (end-game) by /assisting and pushing maybe 1 or 2 buttons. Whereas with leveling, you're utilizing way more of your abilities and the environment. In WoW, leveling is a joke. In EQ, it's the most difficult part of the game for most people.
It's really a case of front-loaded versus back-loaded difficulty. WoW is going to seem like an easier game to those who haven't fully played it. EQ is going to seem a lot harder to those who aren't as great at the game.
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Yeah that sounds about right. I have never been more aware of how shitty a player was at their class than during 10man LK runs.
To be fair though EQ is extremely "forgiving" on raids due only to sheer numbers. Unless you are a member of a short handed CH rotation, almost everyone can fuck up once or twice and the sheer numbers in the raid absorb the mistake. Perhaps due in part to the basic mechanics of most older content. EoW is certainly the opposite. Between modernized raid mechanics and a 10 or 25 person limit on the newer content, a single person can wipe everything in a heartbeat.
Also, healing in modern WoW is one of the most disappointing experiences I have found in a game. I honestly think playing
http://en.wikipedia.org/wiki/Simon_(game) is a more challenging though extremely similar experience.