I see a few things wrong when a mob stops to cast.
I can fix that. Hopefully I am getting some of the train makers ironed out.
Because of the way the node pathing system was broke where it basically recalculated routes repeatedly, it masked these issues. Thats what is the source of this issue. Now that pathing is working, the fact that they dont actually stop to cast is a problem.
Also if you aggro a mob while its in middle of casting a buff on a mob, it should wait til casting is finished before going after you. Instead it does this warping thing. So was actually a few probs in mobs spell casting ai code.
H
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Haynar <Millennial Snowflake Utopia>
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