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Old 09-10-2010, 06:45 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Omnimorph [You must be logged in to view images. Log in or Register.]
You proc at the same rate when slowed, it's just the swings / proc ratio is lower when slowed, so if you were to riposte (or say use a riposte disc) then you'd proc more due to the increased chance to proc per swing.

T'is why people would slow themselves when shakerpaging.
I miss that so much.

Okay, quick recap since some people have /agree'd with me while stating some things contradictory to what I posted.

Omni has the right of it here, but I think it can be stated more plainly.

On live (and unless the coding is inaccurate on P99) your attack speed has NO impact on the number of times you will proc in a given span of time. With a few specific exceptions (read: Bloodfrenzy and a few other non-classic weapons) all proc'ing weapons are designed to proc at a certain frequency (procs/time) not (procs/swing). If you get hasted, your chance to proc on any given swing will go down to compensate. If you get slowed, your chance to proc on any given swing will increase to compensate. In all cases, if you do a nice long parse, you will have the same number of procs (within statistical error, obv) in a given period of time.

Iirc, at level 60 with 255 dex, most weapons would proc about 2/min in the main hand and 1/min in the offhand. There was a lot of good work done researching this on The Steel Warrior back in the day. I'm sure a few searches will yield more background info if anyone is curious.

That said, I would be interested in doing some detailed testing on this server (or reading someone else's results and methodology). My experience on this server leads me to believe that procs are a little more common on P99 than live, so the mechanics might be a bit different.

So, FBSS = 21% more weapon dps and 21% more aggro from swings, but 0% more procs.