Thread: Game Mechanics: fix charm
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  #7  
Old 01-18-2010, 12:16 AM
Dabamf Dabamf is offline
Sarnak


Join Date: Oct 2009
Posts: 203
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Charm in live was not even close to how it is here. I knew enchanters who had full charisma sets. Charm still never lasted more than a couple minutes at best. And it was much more inconsistent. And for raid-ish mobs like FGs, charm broke in <1 minute all the time. Charming any mob to kill a raid encounter (like charming a fetid to kill draco or CT) was absolutely out of the question, as charm was likely to break, kill the enchanter then go nuts on the raid. Can anyone remember charming mobs to assist in raid encounters? I'd be quite surprised.

I could also charm clear lguk lord solo as a nec with only a shitty charisma set. Charisma wasn't as important, so even with a DE nec's low charisma, it usually lasted long enough for my pet to die (the goal) and me to FD.

On this server, charisma seems to quite clearly affect charm duration linearly. 60 charisma = 1-2 second charm, every time. 120 charisma = 10 seconds (on green). 160 = 20+. Etc. On live it was MUCH more volatile. 60 charisma sometimes lasted 20 seconds or more. 160 sometimes broke in 4 seconds. Etc