k, I will make the spawn change for November 2000.
A few things, so when I do the work I can get it right the first time.
-How many guards should be in the Ishva room? I only see 1, but comments suggest there were guards on both sides of Ishva.
-Comments about Ishva Mal using a complete healing potion. I assume this refers to the 'Potion of Serious Healing' that may drop. Traditionally did the Ishva complete heal?
-Should the guards have 2 hour spawn times?
Quote:
He spawns in the Ishva Mal room with two guards on either side of him. Because he is a necromancer, he casts many dots. You will want to get your disease and poison resist up. He also has a complete heal potion on him. This he will use. It can be interrupted.
http://epicquestadventures.tripod.co...azic_quill.htm
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This mentions 4 guards, which would be the 2 outside door, 1 in room, and ___ ?
Quote:
The next nite we sat in the main Forward room, killed the three guard knolls which popped, Dark blue, and rough (remember those adds I mentioned?). killed 4 guards in all before the ischva mal popped. Actually his wimpy brother, Ischva something (not mal) popped after killing guards initially, 30 min after we killed wimpy brother, Mal popped, he healed himself and hits hard.
http://everquest.allakhazam.com/db/n...04329596681127
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