You can figure this out around other players a little easier, since you know exactly how many levels above/below you they are. Digging through my old .txt notes on game mechanics, I find various /con results for different level ranges and tried to figure out the formula. I don't think it's a subtraction formula when calculating blue/lightblue/green, except for the first 10ish levels. After that it goes more like:
<.66 of your level: No XP (except maybe .66*level -1, because we've all gotten XP off of a green mob that is borderline light blue)
>.66 of your level and < .75 of your level: Light blue.
>.75 of your level and < level - 1: Dark blue.
Same level white, level +1 or +2 yellow, >level+2 red, those never change (well they changed on live in 2006 but they never change for us)
Supporting cases:
The level 1-10 newbie grind
At level 1, there is no such thing as a blue mob.
Level 2-3, things can be dark blue but not green.
Level 4-7, things can be green but not light blue.
The first light blues show up at level 8, but they're level 4s.
After level 10:
At level 15, the only data I had was
Level 1-8: Green
Level 9: Light blue
Level 11: Dark Blue
This supports the formula above, as 15*.66=9, and 15*.75=11.25.
Level 60 calcs:
A level 40 player can get XP with a 60, and cons light blue to that 60.(admittedly, I don't have a 60 on P99, or even a 40, so I can't confirm this, but these are notes from ancient times)
Level 44-59 is dark blue (I don't know why it starts at 44 instead of 45... it would seem to imply that the cutoff is more like .73 of the level instead of .75)
TL; DR:
For level 1 to 7 the formula is:
+3 or higher: Red
+1 to +2: Yellow
+0: White
-1 to -6: Dark blue
Then level 8-10, the light blues show up at -5 and -4
Level 10+:
<.66: Green, with only high green giving XP
>.66 and <.73ish: Light blue
>.73 and <.9999999: Dark blue
Same level: White
Level + 1 and +2: Yellow
> Level + 2: Red
....what do you mean, you don't obsess over every game mechanic detail like this?
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