- The social aspect is stronger than on every other games.
Most classes cannot solo, or solo very bad. The main way to xp is grouping and there is no auto-grouping system like on other games so you have to look for people, talk to people, get to know people. Social networking is a really important part of the game.
Trades and the same, if you want to buy or sell an item you have to go meet up the guy, talk money, talk trade, acutally play your character, not just face a standart Auction House interface.
- Its "hard'ish"
Death is a serious problem. Travels are long and risky. xp is long compared to modern mmos.
All in all its not forgiving, you can call is time consuming or hard, either way it requires more dedication than your standard click and loot mmo.
0ne of the main skill factor is geography knowledge.
- Its impressive
Zones are huge, dangerous and impressive. Its ugly as crap but still is the only game after 10 years that gives you the feeling you are so small and weak (Velious will enhance that aspect widely).
- Its special
It has a lot of the old features from pen and papers mmo many modern games gave up.
You need to eat and drink, there are no instances, some classes or races are stronger/weaker/xp modifiers. Class balancing is, for the least, strange and comes with extreme malus on xp.
Its not based on the tank/heal/dps tryptic but rather on the old teank/heal/dps/control like City of Heroes or Dark Age of Camelot were. It makes group set ups more complicated and more colorful.
If you ever need reason why not to play it:
- Its fugly
- Its slow, not just xp but combat is slow
- Its unforgiving, time consuming and frustrating
- For all this reasons people tend to take it too seriously and not find it any funny if you go Leeroy Jenkins in Sebilis
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