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Old 03-24-2014, 06:59 PM
Uteunayr Uteunayr is offline
Fire Giant

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Join Date: Mar 2012
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Clever necromancers can handle many summoning mobs. This was discussed earlier in the thread.

While most bosses will easily resist taps, they do not easily resist Ignite/Chill Bones, as so many creatures are heavily skewed to MR rather than CR/FR.

In Velious, our time to shine (after the lull that is Kunark, where the best we get is Demi-Lich, Splurt that we don't get to use much, and Iksar) happens because root and darkness no longer count as the same type of debuff. This allows for more freedom in using Darkness. In addition, we get Death Peace, a much faster casting, lower failing chance FD that has a very brief cooldown, allowing FDing at near the same speed as a Monk. This makes necromancers even better at handling summoning mobs and controlling their aggro.

Additionally, the changes to raid mobs brings Necromancers into a much greater light than we ever were in the past, even in classic. With higher HP bosses, longer encounters, necromancer DoTs start ticking to fruition. Our heals become faster, we get the Elder Beads to increase our independence, and our twitch becomes even more necessary.
Last edited by Uteunayr; 03-24-2014 at 07:05 PM..