Yeah really boxing would stunt any efforts to build a social scene on server as alot of people established wouldnt bother hanging with newer folks
Beyond that i think its a good idea, although i dont know what FV loot rules mean. If they ever pull a Jesus patch i might start hoping again for red99, but for now i just think nothing we say matters, they just gonna feed us party line bullshit and shit is probably just gonna get worse.
How much does it cost to rent a box? lol I could have had a DayZ server for 30$ a month, we should pull our resources together and make a server like this happen
This is what i think would make a killer FFA server:
Quote:
Originally Posted by Tradesonred
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What i think would make a great EQ PVP server ruleset
- Think eve online, think sandbox (No PnP)
- Item loot:
The rebirth of Gfay as a trading town and lowbie PVP central: Item loot will make low level items desirable again. Will make lowbies salivate at the thought of selling the
loot they just got to twink prices when they move that shit to Jita. I mean Gfay. It will make the fun economic mini-game of Gfay mules, buy low, sell high be possible again.
Its less griefy than no item loot, if tempered with added custom no drop gear. Why? Because twinks cant run around with 0 chances of losing their gear. If they want to go after newbs and lowbies less equipped than them, they will have to put their gear on the line. Griefer twinks will go after noobs and lowbies. You can now loot a piece of gear off those hard twinks if you suceed in slaying those "evil wizards" to use a Fantasy fiction analogy.
Or: Choose to be a griefer that doesnt risk his gear, on an equal gear footing as the rest of the noobs, by using the custom no drop gear that needs to be added into the game to offset the harshness of item loot. Which brings me to my next point.
- Events, custom gear:
The blueprint for this is the Halloween event of 2001. Werewolves spawning in WC with a purple sky. Wraiths or whatever in EK. That undead dragon in Rathe. All those event mobs were dropping no drop gear that had players in a pixel frenzy of PVPing over event mobs. Put some of that no drop gear, having maybe 3-4 sets in total on the way to level 60 on regular mobs so that casuals have a chance and dont break their faces on a cliff-like PVP learning curve. Make it shittier than gear that drops but better than being naked. Melees especially needin love on this. Do some work before launching the server on a couple of events like this that will be either recurrent on a variable basis or something that GMs can easily switch on. Duels are not events to me. They can be sort of fun but nothing compared to the kind of unscripted PVP you get from dropping event mobs in the middle of a zone.
Events are also a chance for players to PVP in zones that arent often used like say that goblin castle zone near misty i forgot the name, yet another ingredient to keeping things fresh and fun, for players and GMs as well.
- Variance. We all know what i mean by this, no need to go into specifics.
- Keep GMing simple and focused on positive stuff like piloting events. If youre not using 3rd party programs, not bugging out mobs on purpose, you can do it. I would rather have training be allowed but i know this wont be popular. Its the one thing im willing to say "Allrite, whatever, no training" on PnP. Everything else PnP should go. Let the players have control of the sandbox.
- Xp rate at 2.0 to 3.0 Weve all done the grind before. No insta 60s but loosen up the grind a little.
- Maaaaaaybe a small amount of xp lost after each PVP death. Im talkin here about 1-5% of the amount you ate back when xp loss was on. If i gotta pick between PnP or this, its a no-brainer, add a small amount of xp loss and abort this PnP monstrosity. Really small, it needs to not be a deterrent to people having fun PVPing for hours if thats how they choose to spend their time on the box. My preference is scrap PnP, no xp loss.
- Some of the end game loot needs to be made droppable. Thats my weak point, i dont know end game well. But brakes need to be put on deleveling a toon with uber no drop gear on. Im not saying to not let it happen, just keep an eye on it and try to make it balanced. Maybe by locking some of the end game loot and the new custom loot to levels, just like gear is locked out for classes. So a custom chest piece wearable at level40 becomes unwearable if you delevel to 39. Something like this.
- Correct me if im wrong but i think i remember PVP on Rallos starting only at level6. This seems reasonable to me, giving time to people who are totally new to the game to play a bit before entering PVP.
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Honestly though, other games are probably around the corner with all that kickstarter stuff and red99 was probably be the last time ill be spending on an EQ box. Just sad to see how things are handled when we could have a sort of allrite server with red. Teams is going to be a fucking failure. A populated red would be our best shot at having a PVP box.