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Old 03-24-2014, 03:35 PM
Splorf22 Splorf22 is offline
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Join Date: Mar 2011
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Resists become less frequent at 60 because of the level gap. Keep in mind that while Kunark does have a level 60 cap, the vast majority of the high-level content was designed for 50s play. Most folk in raiding guilds were not 60 when Velious hit.

Take a look at Sebilis, the majority of the frogloks up top are in the upper-mid 40s with nameds being 50-55. Hell, even the Fungi King is only level 56. You are killing blue mobs that are 12 levels lower than you. Contrast this with leveling where you're mostly killing stuff 4-5 levels below you.
I think one of the biggest problems with Project 1999 is that we have been stuck on Kunark for so long, and so we end up with exactly this: a bunch of max level/geared players stomping hard on group content that was designed for people 5 levels lower without their epic/dragon haste etc.

Spore king group on live: the players are 55-57, the warrior has two lamentations and a FBSS, the monk is using an IFS or maybe even trance sticks, the rogue has a Rapier of Orinn, the enchanter doesn't want to charm because he lags out hard once an hour (and has 500+ ms ping), and with ideal construction the full group puts out 150 dps. Snare is critical, and the group has to sit on the spawn point due to low dps, which is very dangerous with all the roamers.

Spore king group on P1999: Everyone is L60. All of the melee have an epic and dragon haste. The enchanter has a great connection and charms an ilis knight for 100 dps. The shaman is 60 with Torpor. If it's a full group, they do 250+ dps and sit at the zone out room clearing all the way to juggernauts. If things go south, someone logs on their pocket epic cleric.

This is why I wish we could have a new Blue server. At least for a while, people wouldn't be roflstomping the content.

Quote:
Originally Posted by Potus
Necros are very fun from 1-50. After 50 please realize that their is a considerable and noticeable drop in power. Verant hated necromancers and the two expansions reflect a neglect of Necromancers. You see it in the pets, which aren't very good post 50, and you see it in a lot of anti-necromancer gameplay changes, things like mobs summoning, mobs being unfearable, mobs being unsnareable, etc.

I think both are a lot of fun and you won't be disappointed by either.
100% agree. Necros are a great class (and still fun) but they suffer hugely in Kunark.

A L45 frenzied ghoul will be relatively unhappy with Ignite Blood and a 49th level skeleton. A L55 froglok commander will laugh off Pyrocuor and eat your 59th level pet alive (even with backoff tricks). And summoning mobs will absolutely wreck your day, which is really why Druids and Necros are fantastic soloers in classic but pretty mediocre in Kunark.

Charm is weaker because of fewer undead: there are charm targets in 75% of classic zones (Hate, Fear, Guk (all the good items are dead side anyway) vs Sol B) but less than half of Kunark zones (HS, KC, Seb Crypt vs Chardok, Sky, Veeshan's Peak, Deep Sebilis) and IIRC in Velious that ratio only gets worse.

TBH even with those issues if mobs could not summon players (one of the most retarded mechanics ever in my opinion) and necros could land taps on boss mobs I would consider them equal with enchanters.
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Quote:
Originally Posted by Arteker
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