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Old 03-23-2014, 12:22 PM
Babayaaga Babayaaga is offline
Aviak

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Join Date: Jul 2013
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Quote:
Originally Posted by Champion_Standing [You must be logged in to view images. Log in or Register.]
Your second comment was that people need to be careful when selling, implying that they could get banned for having RMTed plat on them regardless of their knowledge of it.

Which won't happen.
Logically speaking...

Fact: Everything is logged. Your chats, your item transfers, your actions. I'm not going to speculate on what systems the server staff have in place to hunt down RMT'ers, but I have enough of an understanding of how systems work to know that the evidence is there if you know what to look for.

When someone sells an item or service, they're paid with plat that is obtained either legally or illegally (RMT). The seller would in most situations have no clue if the buyer's plat is legal or legal unless the buyer in some way indicates where their plat has come from.
Example:

Buyer zones into Chardok.

Buyer asks in OOC "WTB Proxy".

Seller asks, "How much are you paying?"

Buyer responds, "I just bought 10k I'm willing to spend, how many pulls will that buy me?"
If the seller responds and accepts that money without further question, they are guilty by association. A smart person would question "I just bought 10k...", others are blinded by the number $10k and accept without batting an eyelash.

In other words, you need to be able to trust the source of plat on high ticket items and services. For most people, amassing 10k of plat takes time and effort.

In an environment where level 5 clerics and rogues are running around with MQ purchased epics, it's no wonder how unhealthy the server economy must be. People who work for their plat generally want to be sure they intend to play a character before investing tens of thousands of plat into an alt.

It has now gotten to the point where there are threads on these very boards where people claim they turn away level 20 rogues because they don't have their epic... seriously, WTF?

Less demand reduces availability, and prices come down. If prices drop to a point where the effort to create supply is no longer worth it, availability will also come down, and so will competition for said items decrease. All in all, it makes for a better playing experience.
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