Quote:
Originally Posted by SamwiseRed
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i have a love/hate with instances. they ruin world pvp but pve wise they are superior. they stop this whole, bring 80 people to VP and kill dragons in 4 seconds. putting a hard cap on the number of players that can engage a raid mob is a good thing. it prevented encounters being successful because you had dozens of useless players to throw at them. this was the beginning of the end of just being a warm body and zerg recruiting.
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This guy knows whats up.
I am a pvp guy in every game I play (except EQ, I've never even dueled someone lol). Instancing makes OWPVP nearly dead in most games. However, in terms of raiding it is far superior in the challenge sense. While beating other people to dragons is enjoyable to me, modern raiding is significantly more challenging and rewarding. When you only have 20-40 people in a raid, the amount of people you can carry goes down drastically. Sure everyone gets a chance at it, but only the top tier people beat that content quickly enough to get uber. Whereas here with the rotation/raid scheme, its just show up for x duration and get your loot eventually. Granted, Velious will provide some more mechanically challenging raids, they are quite simple for people like us who have been playing MMO's for 15 years.