Quote:
Originally Posted by QuasiGnome
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Killing an actual server spawn always meant more to me than killing target_copy_3212 in an instance. If we disagree, then we disagree.
It only hurt the top raiding guild that could have poopsocked everything if they wanted. Thankfully, when I played, the top guild didn't mind sharing and the guild I was in had a full raid schedule for years.
But, again, we may just disagree. /shrug
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We likely do, but what Samwise said is correct.
Instancing forced you into a limited number of people which has 2 sides.
Bad side - if you are a large guild people get left out.
Good side - your entire guild isn't left out because they aren't as hardcore as the top guild.
Also raids became a lot more based on skill and strategy later on. Partially due to instancing but largely due to more complex events. Mobs didn't have just 2 AEs now. They would spawn adds if anyone does, they would get stronger or weaker based on what was happenings in the raid, they would punish people for not paying attention etc.