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Old 03-21-2014, 09:14 AM
Estu Estu is offline
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Join Date: Jul 2010
Location: Massachusetts
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Originally Posted by Macdeth [You must be logged in to view images. Log in or Register.]
First-time SHM here just hit lvl 19. I've been doing croc groups but starting to look for new grounds.

I've been slowing with drowsy even though I have the lvl 14 slow - is this a mistake? It's much more mana efficient and seems to land easier. Groups aren't dying. I pull w/ Drowsy and then beat it with a stick. Maybe a dot if it's an even con.

Also, I just got Malaise and am wondering where it is best used. Pulls are so fast in groups I just can't seem to justify using many of the spells I have atm. Besides, when not pulling with drowsy I'm constantly being asked for buffs inside and out of group. Should I save these debuff lines for larger encounters, or am I being a slacken shaman?

Using a fine-steel 2hb and 1hb (trading to keep skill). Is the springwood club the cheapest/easiest weapon upgrade to look for? I'm pretty busted after spells and banded armor, although sowing at the docks has helped a bit.
1) Don't melee stuff in a group when you could be medding. If you want to DPS, you can do it better by nuking than by meleeing (especially if your best weapon is fine steel). Any time a caster who can meditate (i.e. is level 4+ for INT casters or 8+ for WIS casters) is meleeing in a group, they're doing it wrong.

2) Don't slow stuff until you're at least 30ish+. Low level slows don't do very much (drowsy is only about a 15% slow at your level) but they still take a noticeable amount of your mana and have high aggro. If you want to prevent someone from taking damage, heal them instead. If you want to pull, use something low-aggro like your level 1 nuke so that the tank can grab the monster off of you easily.

As a shaman, your role in a group at low levels is primarily that of a healer and secondarily that of a buffer. You can also root for crowd control, and you can nuke if you have extra mana. As you get higher level, slows will come into play more.
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