Quote:
Originally Posted by Noselacri
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and many of the ranger-specific weapons have procs that make them a liability: root, slow, high-aggro stun nukes etc.
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The Ebony Bladed Swords have NEVER been a liability for me. In fact, groups with warrior tanks love them. Now, I wouldn't go equipping them to fight red cons where I'm going to draw a bunch of resist aggro, but I would expect any decent ranger to know that and have backup weapons. Again, it's more about the player than the class...
Having said all that, no idea why we are stuck with a 40% XP penalty. I like being able to function in multiple capacities (DPS, crowd control, puller, buffs/spot heals, emergency food/water forager, etc) in a group as the situation changes, but not being able to be the master of any one particular role and being stuck as the game's "MacGyver" class isn't worth that penalty, when you've got Enchanters/Mages/Necros pretty much soloing on EZ mode with little to no penalty... :P
On the other hand, I like having a low ranger population count. Because when you see a level 50 (or level 60 in Kunark) ranger, you know they've been through a lot, they can play the fuckin' game, and they're bad-ass players. Or mind-bogglingly retarded because a smart person would have quit by level 30 and went and rolled a solo class to farm phat lewts. It's one extreme or the other, really.
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