I write software to test software, for a living.
Sandboxing an environment and saying 'go test it!' is probably the worst incentive to get actual testing.
Areas of test need to be categorized, with goals set, if you want people to do it. People have to feel like they're working on an accomplishable goal before they go off and start testing.
There's TONS to do in velious, and it seems never-ending.
I'd recommend themed weeks, 'faction week', 'kael week' 'PoG' week. Give out prizes for the most number of bugs submitted in a given week.
With this model, you could also provide faction increasers like if you wanted to test out faction specific quests (in a 'SS quest week', etc) you could just have wands that elevate you to desired faction (amiable, kindly, warmly, indiff, etc.).
And BTW, Software and game QA is a real thing with some sizeable costs. If you want real coverage there has to be incentive. I know personally I work all day doing this exact thing (well, not exact...) and the last thing I want to do is come home and do it for free.
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Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM
Prehistoric Turtlesaurus - 51 MNK
Scientist - 37 ROG
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