Quote:
Originally Posted by Loke
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Humans, easily. FP + Qeynos + outposts such as HHK throughout the world gives them a huge logistical advantage. Just those three make them the only race with an establish supply route that spans all 3 islands on the old world. Major ports on east and west coasts. Every class but shaman. Both cities are designed as defensive positions with large walls and gates to control entrance. Sewers are really the only weak point for humans, but I think their logistical and numerical advantages outweigh the sewer disadvantage.
Erudin's major flaw would be that their inner city would be the only safe spot. Main Erudin would be overrun because the initial teleporter only takes you to the top of that ledge - something a rope or ladder could replace. And their docks are exposed to the sea. So while they could turn off teleporters, they'd be cut off from 2/3 of their city to do it.
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The problem with humans is that they are likely to start with many foes. I agree they are the more powerful player, but they have some serious proximity issues.
Who are the Barbarians going to attack? Humans. Who will Erudites attack? Humans. Who will Dark Elves attack? Humans. What about halflings? Humans. And the gnolls? Humans.
Throw in the dwarves possibly hopping ship and attacking the humans, they are about to receive a huge bag of whoop ass.