Variance does add pvp and let me tell you why.
When you know when the repops are coming there is PvP, this is correct. Everyone funnels to one spot and fight over the mob.
With variance you still get this big guild vs guild once a mob pops and both guilds then mobilize and set up for the kill. In addition there are smaller skirmishes throughout the week since teams are scouting different areas.
Variance does indeed help out the team with the most losers IRL because most people can't log in at any given moment with a force of 30 people. It helps a guild that can devote more hours into the game versus skill but that has always been Everquest.
Con - Forces people to put in much more time to earn the pixels and time investment trumps skill. This could also be looked at as a pro since people that put in more time earn their pixels.
Pro - Creates the need to log in, higher population in off hours, creates more pvp during the week.
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