Quote:
Originally Posted by lecompte
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Not sure what lives in the Qeynos sewers but... Stick a couple of monk GMs down there.
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Necromancers. The necromancers are in the sewers.
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Everyone is going to leave Halas be since it's in the middle of nowhere and blocked by a hostile band of gnolls; at least until the impatient and hot headed barbarians come out looking for a fight. They're going to get stopped up with the gnolls for a few weeks to exterminate them completely and move on to the next closest inhabitants, the half elves of Surefal Glade. The half elves have no specific deity backing them, they aren't great in numbers and are mostly castoffs from the other races. The Barbarians will obliterate them and the remnants of what is left will evacuate into the wilderness of Jaggedpine forest.
The Barbarians, itching for a better fight than chasing stragglers into a forest would turn their attention to Qeynos. The siege will be ineffective in infiltrating the city due to the lack of siege weapons and planning ahead, however it will be enough to create a blockade and keep the humans from leaving the city. Impasse One.
At some point all communication coming from Odus would cease.
Like the Barbarians, the Dwarves, if they haven't decided to bury themselves under ground, will come out looking for a fight. They'll very likely skip Felwithe and Kelethin and hop straight on the boats to engage in a ship to shore battle with Freeport. They succeed in taking East Freeport but are pinned down by the narrow passages to West Freeport. Impasse Two.
Itsy Popkins, high tinkerer of the ankle-biters coalition and grandmaster explorer of the league of fashionable gnomes begins work on the Pagnamatic Ultra-Systasis Device. What it does yet, even she isn't sure.
Kelethin meanwhile is completely pinned down between the crushbone orcs and the high elves of Felwithe. Both the wood elves and high elves are too compassionate to obliterate eachother by nature, and the orcs aren't enough of a threat to risk loss of the city. Impasse Three.
Burnt Kerran remains are found washed up near the docks of south Qeynos.
(More to come... Need to get back to doing that thing called work).