Quote:
Originally Posted by Drakaris
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The thing is with sullon zek, they tried to balance things by having pvp tokens to buy expendibles from apvp merchant, such as corpse summon potions.
You don't need to balance the teams with passive buffs alone, but you could balance it by offering more tokens per pvp kill for the underdog team and occasionally putting big ticket items on a random pvp merchant such as cof.
You could get sticks that had 10 charge harmony, or gift of nature, or even group dmf.
Plus you could increase the bard track amount to make sure all 3 teams had proficient trackers.
Just food for thought.
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Thats why i think teams will fail, its alot of work
Red is a tenth harder to get right and theyre struggling
That or theyre intentionally nerfing the pop each time it gets around 200, which would be really harsh and careless about time investment people have put in here over the
years