Quote:
Originally Posted by Drakaris
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Also the problem with having passive stat buffs that make 1 team more op than another is that people would just create pvp rogue alts and use them to instagib players even more easily + plug.
They wouldn't contribute to the alliance they are on and just use them to gank the alliance opposite to their own.
For example, I roll evil. Nuets are equal pop. Goods are a major underdog. I create a good alt rogue, I mq an epic with the help of my evil guild. I get the rogue to a pvp bracket suitable for griefing. I hang around Nuet exp hot spots with a rogue that has +30ish all stats. I disc kill the opponents (if I'm 60).
I become a class A griefer and allow my mains faction to continue gaining new players.
The buffs basically should be more subtle. Allowing them to get more tokens for pvp kills and random big ticket items will give the underdogs a chance to get gear without raiding. Plus they will have more pvp targets making kill tokens easier to get.
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I am also pro-"IP lock" basically, once your IP is associated with a certain team, you cannot create/log in a char on another team using that IP or Mac address.
Also, just like sullon, we should only be able to make one char (per IP) to start. Then after like 6 months maybe we can roll alts, but only for our own teams