Thread: Update from GMs
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Old 03-19-2014, 03:58 AM
Galacticus Galacticus is offline
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Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
easy solution, just give benefits to the lower-populated teams. i suggest +2 to each stat across the board for every 1% that a team is behind. ways to calculate this can get a little more complex with 3 teams, but it's easiest to just measure against the most populated team. (this means that the 2 lower-pop teams will have slightly more trouble fighting between each other, which promotes fighting against the zerg a bit more often)

Ex:
Team 1: 40% pop - 0 bonus
Team 2: 35% pop - +10 to all stats and resists bonus
Team 3: 25% pop - +30 to all stats and resists bonus

Now, wouldn't you choose team 3 if you held no allegiances? in reality, teams would never get this far apart, because any new players will simply roll on the less populated teams in order to reap the benefit of + stats.

Creative solutions. there is always a way....
This could work but it doesn't fix everything. How can we prevent cross-teaming? Lets say the best guild in Team 1 wants to keep dominance so they ally with the best guild on Team 3. Now Team 2 has to fight the Guild with more people and better gear and the team 3 with better bonuses then them.

This happend all the time on Sullon Zek. The evil team would work with the good team to keep the neutral team in the number two spot and the good team would do it because they wanted to become number two and dont have to worry about getting killed by the evil team. This generally went on by the top guilds of each faction not everyone was cross teaming, but unfortunately all of the team depends on its top guild to do well for everyone.

It was illegal there to cross team there but you cant force people to kill someone they dont want to.

It kind of reminds me of the current 3 guild situation we have now except people can change and move guilds and they cant do that with teams.

If you really think about it, teams are just like forced guilds. Guilds on a team server are like guilds within a guild.

Whats the purpose of forcing people to commit to a team choice that could have negative concequences years down the line with nothing they can do about it but reroll?
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Last edited by Galacticus; 03-19-2014 at 04:03 AM..